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AI 影片生成
參考圖片 + Prompt + Seedance

給幾張參考圖、寫好prompt,讓 Seedance 2.0 生成一支有聲影片。這頁給你看一個完整實例:用到的參考圖、兩段 prompt,以及最後成片。

參考圖片 分鏡圖 Prompt Seedance Prompt
📄 本頁:完整配方(含 prompt 與範例) | 進階版 | 流程速覽

▶ 先看成果:一個實際範例

下面三張參考圖(法師、機甲、分鏡表)加上兩段 prompt,最後生成出這支 15 秒有聲影片:

法師參考圖
法師 · char ref (C1)
機甲參考圖
機甲 · droid ref (C2)
分鏡表參考圖
分鏡表 · storyboard
+ 兩段 prompt → 🎬 Seedance 2.0 → 成片 👇
生成結果 · 720p · 15 秒 · 含 AI 音效

只有三樣東西

整個方法就靠這三樣,其他都是它們的組合:

🖼️ 參考圖片鎖住「長什麼樣」:角色定裝、對手、場景/構圖。最多 9 張(實務上幾張關鍵的就夠)。
📝 Prompt用文字描述「要演什麼」:畫面、動作、節奏、逐鏡頭。
🎬 Seedance影片生成模型:吃參考圖+prompt,吐出一支影片。

完整流程:兩段 prompt 接力

這個範例其實用了兩段 prompt:先用「分鏡圖 prompt」畫出那張分鏡表,再用「Seedance prompt」把分鏡+角色變成影片。

flowchart TD
    R["🖼️ 參考圖片 法師 / 機甲"]
    BP["📝 產分鏡圖的 prompt"]
    R --> BIMG
    BP --> BIMG["🗂️ 分鏡圖 storyboard"]
    SP["📝 Seedance 的 prompt"]
    R --> SEED
    BIMG --> SEED
    SP --> SEED["🎬 Seedance 2.0"]
    SEED --> V["✅ 影片 .mp4"]
    style BIMG fill:#10243a,stroke:#5aa6ff,color:#f1e7d0
    style V fill:#16241b,stroke:#8ef6c8,color:#f1e7d0
💡 為什麼要分鏡圖這一段 分鏡圖把「15 個鏡頭怎麼排、角色站哪、鏡位如何」先固定下來,當成 Seedance 的構圖與連戲依據。當然你也可以跳過、直接給 Seedance 文字 prompt,但有分鏡圖通常更穩。

產分鏡圖的 Prompt

這段 prompt 是用來生成那張分鏡表(storyboard sheet)的。重點:固定 15 格、每格一個 BEAT、角色用 Image A / Image B 對位、限制畫風為乾淨線稿。

展開:產分鏡圖的完整 prompt

可全選複製,換成你自己的主題與 BEATS。

[SUBJECT]
A minimal storyboard board of a star mage defeating one moving combat droid in a ruined hangar lane. The mage fights primarily with magic: star sigils, spell rings, ricochet wards, gravity steps, shield distortion, and a final plunging star-core spell. Physical movement is used only for evasive footwork, air-step positioning, and body-line control, not melee combat.

Focus on action geography, magical deflection, barrage control, spell ricochets, shield-seam overload, aerial positioning, vertical star-core strike, spell recovery, and collapse.

[HEADER]
Use scene-aware type, thin rules, and restrained graphics outside panels only.
The header must contain exactly these two quoted lines:
"The Brow Breaks"
"A star mage turns a full barrage into a plunging head-core spell."

[BOARD STRUCTURE]
Use AUTO layout with exactly 15 panels. Panel headers follow `P## / shot tag / beat name`. Draw one panel per BEATS entry in order.

[VISUAL STYLE]
Panels are silent clean blocking thumbnails: open-outline silhouettes, thin graphite linework, broad negative space.
No faces, detailed clothing, texture, tonal modeling, wash, shaded fill, finished character design, or panel color.
Effects are attached abstract marks only: star rings, spell arcs, ricochet trails, shield shells, spray wedges, smoke, pulse rings, magic impact bursts, or bolt paths tied to visible origins.

[REFERENCES]
Image A: lead star mage silhouette, wizard hat, flowing robe mass, long hair shape, ornate staff, blue star magic, celestial motif, and caster posture; exclusive to the lead mage.
Image B: opposing rolling droid shell, leg set, cannons, optic cluster, squat mass, shield posture; exclusive to the opposing droid.

[CONTINUITY]
Keep role identity, exact count, prop state, effect origin, screen direction, hangar geography, and spatial result consistent.
The physical staff stays with the lead mage and functions only as a spell focus, not a melee weapon.
The mage's body movement is evasive: sprinting, sliding, pivoting, jumping, air-stepping, and repositioning.
Trails, bolts, shield marks, sparks, spray, spell rings, magic sigils, and impact rings are effects, not props.
Carried, shielded, damaged, opened, and collapsed states belong to the same droid.
Each panel is one frozen instant with one pose/state per role/object.

[COUNT LOCK]
Every panel preserves exactly one lead star mage, one opposing rolling droid, one physical staff, one droid body, and two cannon-origin points attached only to the droid.
Never duplicate the mage, droid, staff, cannon origins, or spell body.
Use one shield shell state when visible and one active spell-trail state per risky panel.
Damaged, opened, shielded, and collapsed droid states are the same opposing droid.

[TEXT RULES]
Visible text: only the two quoted header lines and compact panel headers.
Do not render section labels, role names, entity IDs, notes, arrows, or callouts inside panels.

[CONSTRAINTS]
Avoid logos, watermarks, extra panels, finished illustration, dense detail, duplicate entities, multi-state copies, visible labels, inconsistent counts, physical melee emphasis, staff-strike choreography, martial-arts attack poses, and effect marks as props.

[BEATS]
P01 / low lane impact / action master: Low wide down the wet hangar lane. The droid far screen right holds one crab-step firing pose. The mage enters from screen left in one evasive sprint pose, staff raised as a spell focus, free hand holding one compact star sigil.
P02 / low water catch / spell catch: The mage slides through shallow water; two incoming bolt paths bend into a small circular ward from the staff tip. Spray wedge behind boots.
P03 / cannon POV chase / twin sweep: Viewpoint near the droid's two cannon origins. The mage crosses the far lane with a sidestep run; straight bolt paths bracket the frame, thin spell arc shows the dodge route.
P04 / reflection evidence / leg ricochet: Puddle reflection. The staff-guided star ring redirects one skipped bolt into the droid's front leg joint; one compact contact mark.
P05 / overhead halo trap / shield sprint: Overhead wide. The droid rolls inside one shield-shell outline; the mage runs along the shield edge, staff tracing a spell orbit.
P06 / canted pressure / cross split: Tilted close-medium. A small star sigil splits two bolt paths around the body; controlled evasion, not blocking.
P07 / side burst / pylon dodge: The mage plants one foot on a pylon only to redirect momentum; staff draws a curved ward as bolts pass below. No melee.
P08 / insert impact / barrel hex: Close insert on one cannon. A tiny star-seal bends the muzzle off-line; spark burst at the spell contact point. The staff does not touch the barrel.
P09 / compressed barrage / ward cage: Long compressed lane. All bolts originate from the droid. The mage advances inside one rotating spell-ward cage, feet skipping wet impacts.
P10 / impact proximity / seam overload: Close three-quarter of the droid. The shield dents at one seam as reflected plasma and a concentrated star sigil hit the same point.
P11 / low climb / gravity step: The mage uses two floating star glyphs as gravity steps to rise along the droid's moving front edge without striking it.
P12 / low sky evidence / vertical switch: Low upward from the droid head. The mage hangs above the optic cluster; a star-lance spell gathers at the staff crystal, aimed at the head center.
P13 / vertical threat / falling spell line: Tall frame. The mage drops straight down along a vertical spell line; a star-lance, not the staff, aligned with the head center.
P14 / impact proximity / head-core spell: The star-lance plunges into the droid's head center through the staff focus line; one impact ring blooms.
P15 / high release / moving collapse: High wide. The droid crashes screen right with a split head plate; the mage lands upright with the staff, broken arcs trailing into puddles.

Seedance 的 Prompt

這段是生成影片用的。重點分段:用分鏡圖管鏡序、用角色圖鎖 identity,加上畫風、動作規則、音效、節奏,最後逐鏡 BEATS。

展開:Seedance 的完整 prompt

可全選複製,換成你自己的畫風與 BEATS。

Use @[storyboard ref] only for shot order, camera, staging, screen direction, and spatial continuity. Render from these beats and mapped references, not the sheet/sketch/text; ignore malformed anatomy, wrong props/text, extra limbs, stray marks, arrows, icons, effect scribbles, borders, and typography.
Read each panel as a separate shot; preserve identities and do not merge poses.

Use @[char ref] as sole authority for C1 star mage identity: wizard hat, long blue hair, layered dark celestial robe, ornate staff, blue star magic, elegant caster posture, proportions, materials, likeness, and silhouette.
Use @[droid ref] as sole authority for C2 combat droid shell, leg set, cannons, optic cluster, proportions, armor, and shield posture.

VISUAL STYLE:
2D anime sakuga, clean action readability, cel shading, hard sun through a broken hangar roof, warm/cool tension, blue-white star magic against cobalt-white droid armor, impact frames, sharp inserts, dust haze, speed smears, plasma sparks, wet reflections.

ACTION RULE:
C1 is a spell-first mage. Do not choreograph C1 as a melee fighter. The staff is a casting focus, not a blunt weapon. Physical movement is limited to evasion, sliding, pivoting, air-stepping, and positioning. Attacks must be magical: star sigils, ward rings, ricochet spells, gravity glyphs, shield overloads, and the final vertical star-lance spell.

AUDIO:
No score. Servo chatter, twin blaster pulses, spell-ring hum, fast steps, robe snaps, shield buzz, ricochet sparks, water hiss, metal groan, breath cuts.

ENVIRONMENT:
Shallow mirror-water salt basin inside a ruined orbital hangar, long central lane, broken roof ribs, two pylon blocks, wet reflections, open sky glare.

EMOTIONAL GUIDANCE:
C1 is already moving when the scene opens. Every pause is only a breath between spell decisions. The final image is a clean upright finish after precise magical control.

RHYTHM + ESCALATION:
Begin on impact, keep serial cuts and reflection matches firing, escalate through a one-direction barrage, shift into air-step positioning, and finish with an airborne vertical star-core spell plus calm recovery.

BEATS:
P01: Action master: C2 crab-steps while firing down the wet lane as C1 sprints in from screen left, staff raised, compact star sigil forming in the free hand.
P02: Low water catch: C1 slides through ankle-deep water and bends two bolts into a circular ward, throwing spray backward.
P03: Cannon POV: C2 pivots its twin barrels across foreground to chase C1 as he/she sidesteps through bolt streaks with a faint spell arc.
P04: Reflection match: the puddle shows C1's spell ring redirecting a skipped bolt into C2's front leg joint.
P05: Overhead trap: C2 rolls into a domed shield while C1 runs around the shield radius, drawing a spell orbit through the bolt fan.
P06: Canted close: C1 snaps a star sigil near the cheek line, splitting two crossed bolts apart while the optic cluster hunts through haze.
P07: Pylon dodge: C1 uses one pylon step only to redirect momentum, turning a ward over the shoulder as plasma passes below.
P08: Barrel hex: a close insert catches a projected star-seal bending one blaster barrel sideways, sparks spraying from the magic contact point.
P09: Long-lens crush: all incoming fire comes from C2's side only; C1 moves through a rotating blue star-ward cage, feet skipping over wet impacts.
P10: Shield overload: reflected plasma and a concentrated star sigil hit the same shield seam, snapping the shell back while C2 lunges and keeps firing.
P11: Gravity step: C1 rises along C2's moving front edge using floating star glyphs, staff tucked close as cannon fire rakes beneath.
P12: Airborne switch: low upward angle from C2's head as C1 clears the shell and aligns the staff vertically, forming a star-lance spell above the optic cluster.
P13: Falling spell line: C1 drops straight down along a vertical star-lance path, aimed at the exact head center.
P14: Head-core spell: the star-lance plunges into C2's head center through the staff focus line; the shell snaps backward and water jumps around the legs.
P15: Moving collapse: high wide release as C2 crashes screen right with a split head plate, while C1 lands upright nearby holding the staff and broken shield arcs die in puddles.

改成你自己的影片

要做你自己的片,就動這三樣:① 參考圖 ② 分鏡圖 prompt ③ Seedance prompt。下面每一樣都給改法和例子——用同一個貫穿範例:把「法師打機甲」改成「女孩雨中獨舞 MV」。

A. 改參考圖(換「長什麼樣」)

把參考圖換成你的角色/場景就好。原則:乾淨、單一主體、好辨識,prompt 裡用一致代號(C1、C2…)對位。

原本改成(雨中獨舞 MV)
char.png 法師女孩舞者定裝照(C1)
droid.jpeg 機甲單人 MV → 省略;或換成第二位舞者(C2)
board.png 分鏡表雨夜巷弄場景參考(或交給下面的分鏡圖 prompt 生)
🏞️ 可以加「場景參考圖」嗎? 可以,直接多放一張即可——場景/環境圖就是另一張參考圖(沒有專屬「背景」role,當一般 reference 放進去)。image_urls / image_with_roles 上限是 9 張,所以「角色 + 對手 + 場景 + 分鏡表」這種 4 張完全沒問題。
真正的限制不是數量,而是太多參考會稀釋重點——挑幾張關鍵、好辨識的即可;或把場景直接寫進 Seedance prompt 的 ENVIRONMENT 段。

B. 改分鏡圖 Prompt(換「分鏡怎麼排」)

[SUBJECT][HEADER][BEATS] 等段,重畫那張分鏡表。例子(節錄,−原本 / +改成):

[SUBJECT]
− A minimal storyboard of a star mage defeating one combat droid in a ruined hangar lane...
+ A minimal storyboard of one girl dancing alone in a rainy neon alley at night,
+ expressing loneliness turning into release. Focus on body lines, spins, level
+ changes, water spray, and a final open-armed pose.

[HEADER] 兩行引號改成:
+ "Rain Solo"
+ "A girl turns loneliness into a final open-armed spin."

[BEATS] 每格一個動作(依需要 6–15 格):
+ P01 / wide / enter: the girl walks into the wet alley under an umbrella, neon reflections.
+ P02 / medium / drop: she lowers the umbrella, one slow first step into the rain.
+ P03 / low / spin: a turning pose, water spray bursting at her feet.
+ P04 / close / reach: an upward reach, rain streaking past.
+ ...(最後 P## / wide / release: open-armed final pose)

C. 改 Seedance Prompt(換「影片怎麼演」)

VISUAL STYLEACTION RULEAUDIOBEATS,決定畫風、動作規則與聲音。例子(節錄):

VISUAL STYLE:
− 2D anime sakuga, broken hangar, blue star magic, impact frames...
+ cinematic live-action, rainy neon-lit alley at night, soft wet reflections,
+ shallow depth of field, gentle film grain, moody cool palette.

ACTION RULE:
− C1 is a spell-first mage; the staff is a casting focus, not a weapon...
+ C1 is a contemporary dancer. Movement is fluid and graceful — spins, reaches,
+ level changes, controlled balance. No combat, no props.

AUDIO:
− No score. Servo chatter, twin blaster pulses, spell-ring hum...
+ Rain on pavement, footsteps in puddles, fabric swish, soft piano, distant thunder.

BEATS: 對齊分鏡,每鏡一行
+ P01: the girl enters the wet alley under an umbrella, neon reflections on the ground.
+ P02: she lowers the umbrella and takes one slow step into the rain.
+ P03: a spin, water spraying from her feet... (依分鏡往下接)
🎛️ 別忘了 Seedance 設定 直式短影音用 9:16(橫式 16:9);要更清楚/更長/要聲音,就調畫質、長度、開啟音效等生成設定。
🧒 一句話總結 換圖決定「長相」、改分鏡圖 prompt決定「鏡頭怎麼排」、改 Seedance prompt決定「怎麼演+畫風+聲音」。三個對齊(同一套代號、同一組鏡序),片子就會是你要的樣子。
💸 小提醒 生成會花費也需要時間(影片要算幾分鐘)。建議先用低畫質、短秒數試一發,確認參考圖有吃對、動作對味,再升畫質正式生成。成片連結通常有時效,產生後記得先存檔。

進階主題(另一頁)

想更進一步——Seedance 的完整能力、用 API 自動跑管線參考影片(video-to-video)、參考音頻、用 Blender 做 3D 參考、AI 導演自動產分鏡、多鏡電影製作與影像敘事——都整理在進階頁:

🚀 前往進階版:完整能力 · API 管線 · 參考影片/音頻 · Blender · AI 導演 · 電影敘事 →


這支範例的兩段 prompt 全文如上。進階主題(完整能力、API 管線、參考影片、Blender、AI 導演、電影敘事)見 進階版;快速流程見 流程速覽版